AI Insights · Timothy · April 2022
Top 5 Idler Games on iOS in Netherlands: Q1 2022
Discover the performance trends of the top 5 idler games on iOS in the Netherlands during Q1 2022, including their weekly downloads, revenue, and active users.
The first quarter of 2022 saw interesting trends for the top idler games on iOS in the Netherlands. Here’s a closer look at the performance of the top 5 games: Idle Mafia, Idle Lumber Empire - Wood Game, Gold and Goblins: Idle Games, Idle Miner Tycoon: Money Games, and Egg, Inc..
Idle Mafia Released by DianDian Interactive Holding, Idle Mafia experienced fluctuations in its weekly revenue, peaking at around $5K in late December. The weekly downloads hit a high of approximately 3K in mid-January, while weekly active users reached a peak of around 11.3K in the same period, before gradually declining to about 8.7K by the end of March.
Idle Lumber Empire - Wood Game AppQuantum Publishing Ltd’s Idle Lumber Empire saw its highest weekly revenue of about $13K in early January, followed by a significant drop. Weekly downloads fluctuated, peaking at around 4K in late December, and weekly active users saw a decrease from about 8.2K in early January to approximately 3.1K by the end of March.
Gold and Goblins: Idle Games Gold and Goblins, also from AppQuantum Publishing Ltd, experienced a steady revenue trend, peaking at around $1.4K in early February. Weekly downloads varied, reaching a high of about 1.4K in late March. Weekly active users increased from approximately 4.7K in late December to around 5.7K by the end of March.
Idle Miner Tycoon: Money Games Kolibri Games GmbH’s Idle Miner Tycoon showed a low but steady revenue trend, with a peak of about $2.9K in late December. Weekly downloads were fairly consistent, peaking at around 3.3K in late January. The game maintained a strong active user base, with numbers hovering around 52K to 57K throughout the quarter.
Egg, Inc. Auxbrain, Inc.'s Egg, Inc. had modest revenue, peaking at around $0.6K in early February. Weekly downloads remained low, with a maximum of approximately 0.4K in early January. The game had a stable active user base, maintaining around 14K to 15K throughout the quarter.
These insights are derived from Sensor Tower data, providing a comprehensive view of the app performance trends. For more detailed insights, visit Sensor Tower.